I guess that means there will be another submachine!!! Edit source History Talk (0) Share. It was great to see how Mateusz managed to create a compelling and mysterious storyline/atmosphere weaving together the disparate gameworlds of the previous three. Go Right and take the green Rubbertube from the ceiling in-between the rafters. If you put the final secret into the secret machine you end up with a "0/-1 secrets" object :D a bug i guess... unless you can use it to do something very douglas adams ;) (Hitchikers Guide to the Galaxy - having no tea and tea at the same time!). I'm stuck! Maybe I'll start over, if anyone does know I would like to know. Go Right and place the Secrets inside the opening. So frustrating...help anyone? can u please tell me why i cant break the glass to get the orb? Submachine Network Exploration Experience, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Go Left and take Secret 20 out of the box. Go Left twice and use the Wheel on the pipe leading up and down where an opening is. that you can walk right when you're up the ladder with the test tubes!!! Click the green button. • Go down and press the button. the ancient section and: YAY! Did you know there are actually 22 secrets in the game. It was cool to think "Oh, I'm back HERE....but...". Because of the limitations of the competition, the game was quite short, only 18 screens, and the game was not related to the main series, although parts of the location (including the wisdom gem) were later adapted into Submachine 5: The Root. Use the Lighter on the lamp that is about the same place, but much closer to the left hand side. HEEEEY !!!!!!!!!!! The Submachine 2-The Lab Easy Walkthrough Nevermind. it's juz some insight into the creator's life :p, did you see the ending? The wall should go up. The Lucky Room (728) - found by reading the last note. Take Secret 11 from the empty outlet on the wall. De beste gerelateerde spellen vind je hier. Recharge the coil in the same way and the go left instead and do the same with that machine. Collect secret (11) form the wall in the unused socket. It looks like you missed the secret you can find, by using the hammer on the square stone area in Ancient Section directly above the four switches. Click here for more information. I will restate what they ask you to do... Go Right and on the window ledge, pick up the Hammer. • Open door and go down one. Go to (0,4,3). Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Flash Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Collect diary (right and down of transporter) and secret (10) (left of diary, in the corner on the floor). • Lets go to (5,2,9). Go to the first floor,go far left(bathroom),put on the valve to the slot on the vertical pipe.Put the beaker on grating and turn on the valve. Log In. :D. This was a great game. This is the place where it all started. And p.s. but I don't know where that last tile is. I am so mad at myself right now!!!!! • On the left speaker collect secret (21). Submachine 10: the Exit read more. • Pour water out of test tube onto the light dome thing, and collect sceptre when it comes out. Did anyone read Spartan Fury's comment? April 21, 2007 7:52 PM. I started all over collecting all 21 secrets, but there are still some things that haven't been answered yet. Take Secret 18 from within the compartment. Actually, I wouldn't worry about finding the 21 secrets since... there's at least 22 ;-) including one at the "think you've looked..." coordinates, Great game!!! I did need to use a walkthrough to find the 22nd secret and when I got stuck in the first tomb, though. Where does that door lead to? YOU HELPED ME ALOT !!!!!! Collect secret (12) from under neither the pipe just to the right of the machine. Can you escape from this maze of ladders and doors? Flick the dial thing and a beam should come out of it. Sounds like I'll be busy for a while. Does anyone know what the bonus is? ), (a href, b, br/, strong, em, ul, ol, li, code, spoiler). • Go right 3 and up the ladders. Go Right three times and take the CD off of the table. All but four? Go up the ladder and take the Irontrioxide (purple vial) from the tester stand. Where do I get the water from to pour onto the glowing orb thingy? This time we go back to the very first submachine ever built - historically speaking. Submachine 4: The Lab walkthrough. Take beaker,go to the place that you acquired the irontrioxide and the screwdriver.Put on the gashandle and rubber tube on the yellow pipe.Turn on the tap on the bunsen burner.Use the lighter on the gas outlet.You now have some fire! Please do not copy and paste a walkthrough here obtained from someplace else. Behind some pipes on the left in the bathroom. Submachine 6; jayisgames review September 26, 2009. I've gone all the way through the game twice and had this problem both times. We add new games every day and only the best games! If you wish to have your walkthrough considered as the official walkthrough here and earn one credit towards a t-shirt, your walkthrough must be original and in your own words. Liz: You can create dimensional portals while being inside of such portals? Go right, open the compartment with your screwdriver and cut the wires with your knife and take secret (16). Left to the door,open it,go inside,take soap on the sink,break the cap of the pipe above. I don't know if I have a glitch or what...I am in the ship room and the knife won't do anything to the wires!!!! • On the right wall are 3 shapes. You cant do anything else up there yet. "1. coordinates of known" gives you some of the codes to transport places. 4.74 Categories: adventure , browser , download , escape , fantasy , flash , free , game , indie , mac , mskutnik , pointandclick , rating-g , scifi , submachine , windows Mateusz Skutnik brings the story that began over ten years ago to a close in this tenth installment of his wildly popular point-and-click adventure series. A cutthroat game like this does not hold your hand. Its totally crazy, most of the so called code has nowhere that appears, so how did these guys who gave walkthrough know of it??? Type 5 - 5 - 1. Oh, and I think the door is just kind of to goat you into thinking that's where it ends, and the window on the roof is...maybe where you came from? On the ground behind the lamppost in the top room where you put the turbine. Try looking by the computer....(its yellow). I don't think that's right, since I found all 21 before I finished the game. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). This feels a little harder than its predecessors... i've collected all the secrets but i was waiting for any funny game in the bonus.. are these submachines getting easier, or am i just getting better at them? Go right, into the window and down the ladder. The amount of sides correspond to the location although circle (or zero) is 0. Where is the rubber tube? "On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw." In some rubble on the left in the room to the left of the room with four switches. Who else besides me keeps saying Submarine instead of Submachine? The exit door behind bars to the right of the very first teleporter. • Go right and collect Gas handle from under the table • Go right and collect (20). Go Down and take Secret 9 from statues eye. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Importantly, the game was the first Submachine … • Go up to where you can see a square and circular hole and put the blockade and stone key in here. Put in beaker in this order: Soap, Irontrioxide, then Naphthalene. Am I missing something? Check us back often! Weird ladderish holes in the wall in the ancient sector which seemingly go into the floor, 2. Do this 3 more times (to collect tiles B and D, and a stone key) THEN put them all down. This should bend the beam. You can follow the on-screen instructions for the first part. If you are going to look at the other parts,use the other walkthrough posted by Scott and the secret walkthrough by Trame. Take Secret 17 from behind the lamp base. Submachine Universe, (abbr. the gate near the first machine we find, it's always closed? After entering an incorrect IDN, they are deposited into the outskirts of the Edge. • Then go back to the ancient section (1,0,4) Go Right and take Secret 15 from the ground. Did anyone else do a whois on Go Left and take the Gashandle from under the table. The best part of it was the familiar yet different machines & motifs. SUPER FUN!!! (Cube 4) - Raise the cube in the leftmost room. additional games. After playing for some time I found myself stuck. If you didn't get all 21 secrets the first time around, I'd reccomend replaying. On the ground behind the pipe in the portal room. the beam should be bend to the right by the cd which you collect in the lab area off a table. Thanks for the secrets help, Trame. • Place the valve on the circle on the pipe on the left. When you enter the lab you will see this computer type thing, its green. In the unused outlet in the coil charging room. All Rights Reserved. Despite one or two trials of random clicking-everything-on-everything-else, I finally managed to make my way through the last installment of this extraordinary voyage. Also, does anyone know if you quit mid game if it is saved or you have to start over? On the roof when you're first there, if you get the hammer, go down the ladder, then to the screen with the padlocked door on it and click the hammaer before the talk bubble pops up, the hammer will not be usable and it will stay as your cursor. It says the rubber tube, gas handle, the key, and naphthalene is in suit coat pocket...but only the naphthastuff was there. It had some puzzles or clues (Like the Circle Square Triangle) that when you figure it out, you're just like "A-ha!". It had to meet the contest’s specifications, hence… 2. this game is short. April 20, 2007 7:49 PM, Submachine 4: The Lab Complete Walkthrough. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1. Is it really going to be called "The Root," or did you just make that up? Can't wait!!!!!!! Via the outskirts, the player is able to en… Submachine 4: The Lab again submerges you inside a vessel that you must escape from. i have replayed the game up to this point twice now following all the hints exactly and i still cant get that glass to open.what have i done wrong? Go right (try clicking the floor!) I REALLY liked the ending. General tips [edit | edit source] Collect notes whenever possible and refer to them often. Go back down to the leavers and collect tile A. Play 1,2,3, and zero first. Get more out of your Kongregate experience. Down the stairs,take beaker,once more down the stairs to the first floor. After collecting all 21 secrets, place them in the machine in the room to the right of the portal room in The Lucky Room. Play online for free at Kongregate, including Submachine 10: the Exit, Submachine 7: the Core, and Submachine 8: the Plan Submit your game now and we might release it in homepage. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough in the portal. Its the one wheich I need the chargedcoild for :'( I've already finished the game, so I can't go back and get it, can I? Thought I could get through it with no help as I did last time, but I'm too weak... hammer, napthalene, rubber tube, lighter, soap, gas handle, beaker, notes (with co-ordinates from helpful computer pal), CD, irontrioxide and 5/21 secrets. • The fan to the right should have stopped, use the hammer (4 times) to break it and open the front to receive the fan. Submachine 8 review – jayisgames September 27, 2012. Didn't realize I could go to the right up there... Behind the yellow pipe in the room with the gas burner (where you made AcidiOxide). Congratulations! You can read our daily honest reviews and walkthroughs, play games, discuss about them. :o). I wonder if there are any other portal places that you can only find by guessing numbers? This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. I wish I collected all 21 secrets!!!!! • Collect 2 pieces of diary off table you see and secret (4) under table on the fallen over chair. Except about the mystery of the cat, the fate of Murtaugh himself, and why the heck I didn't find anyone in the submachine network. Saw one switch and it changed to green. I really liked this one. Submachine 1. Check us back often! Use the Screwdriver on all four screws on the wall panel. Submit your game now and we might release it in homepage. Trame | 5. The game was developed by Mateusz Skutnik for the Jay is Games Casual Gameplay Design Competition #1, which had been announced on the 4th of August 2006. Use the Doorkey on door and click it open. as far as i know you can not get to it! NJ, you just spoiled the fact that I had to. The second looking glass which just shows top of a red brick wall, 4. Submachine 4: The Lab again submerges you inside a vessel that you must escape from, if you can, using nothing but the point-and-click, room escape skills you have acquired. Click on the green button on it then M will print the codes for you. De Submachine- of Submerged Machine-serie is een serie point-and-click-adventure-spellen, gemaakt door Mateusz Skutnik.Het eerste deel werd uitgebracht in oktober 2005. You start off on the rooftops of a house. I just played without any help, and there is an extra. :D. I picked up all four tiles but can only see three in my inventory. He will print you a piece of diary for you once you have finished talking to him. • Collect secret (13) on the right. Posted by: • Go up 2 and place the CD in the arm. Use the Rubberhose on the bottom opening of the yellow pipe. I'm not certain, but I went to the walkthrough on my first attempt, and wasn't able to get all the tiles no matter what I did. Fans of the Submachine series, your time has come at last. 'cuz by the looks of it, the next one will involve working at the Lab. The wait is over. • Lets go to (7,7,0) the tomb. I have gotten quite far but can't find the last note. JayIsGames offers a free online experience with the best free online games. Submachine Remix: Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Stuck in the looping trap. So so great to have the next Submachine game out - couldn't believe my luck when I saw it here! I think the "feeling lucky" room has something to do with it. (Cube 1) - Raise the cube in the room to the left of the portal machine. thanks kristy!! The game was already in development in late August of 2006 and when Submachine 0: Ancient Adventure was released as a part of a JayIsGames competition it was mistaken for Submachine 4 on multiple sites and Mateusz felt the need to clarify this on the Rewolucje.… All Rights Reserved. I can't find one. Connect the rubber tube to the yellow pipe, and the gas handle to the other hole. Take Secret 19 from behind the lamp base. we have some unanswered questions: Theres that second gate, the 22/21 or 23/21 secrets,and I dont know if anyone payed any attention to it, but theres a closed window on the roof. Go to the left and unscrew the screw holding the valve. • Go left and collect diary. JiG is on Patreon and Needs You! now i can go on with my life.. lol, once again, a beautiful piece of art.. thanks! ... It’s a new Submachine!Seriously, though, Submachine 8: The Plan is a fantastic addition to the series with its multi-dimensional layout and continuation of the whole mythos. i was asking myself the same thing spartan was. Those strange three white-dotted windows on the ship which show absolutely nothing. Place the orb on the pedestal. HELP! 80% . bwansy, I'm thinking about those floating stones too. Found 22 secrets! • Go back down and to the room on the right, use the key to open it. (Cube 3) - Raise the cube in the same room with the compartment where you had to cut wires. Pick up the empty test tube too. I think 3 is still my favorite. 20% . Use the Chestkey on the chest and open it. Place the coil in here and press the bottom screw. • Collect gold key from hooks above the draws If you're new to the series, you may wish to begin with the original game that started it all, Submachine. Go Left and take Secret 3 from behind the trashcan. I like the cat. • Go to (4,6,2) Through the door,2 floors down.There is a place,just go far right and take the lighter on the windowsill. Also take diary from here. (i know that sounds crazy but in sub_4 you are able to go to any room and then revisit it once you know what was there). • Go right and collect chimney brush and secret (1) on chair • On the piece of diary you got from the top room, it give you the coordinates, (5,5,1) the brick room, so go here. Go Left and take Secret 10 from floor by right door. The walkthrough isn't hugely clear about where to get it and I presume it's important for mixing the chemicals. Somehow, you've gotten teleported into this subterranean world. In all the games you play as an unidentified protagonist who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. this is the best online game i have ever played. • Collect secret (19) Go all the way to the left to the bathroom. Take Secret 4 from the floor with the chair. Lol figured it out right as I posted. Speel Submachine 4: The Lab, het gratis online spel op Y8.com! Then play this one. Submachine 5: the Root read more. Cool music mized with lots of thinking. Thank you Neddo! You have to put the coordinates of the strange circle things on poles in, press the bottom button, go find them and press the red button! Is it just me or is this walkthrough not that helpful? No plagiarism please. that door must have something to do with our new job ;). Thanks xadoc! Submachine: Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. Take the valve and come back to the bathroom. I can go back and retrive my charged coil! Go Left twice and take the Key off the coat hook. The coolest thing is that I'm able to download all 5 Sub games to my PC! • Go to the big square thing left and up of the transporter, click the screen once all lights are white and collect the orb. its just weird! Submachine 7: the Core read more. Submachine 9: the Temple read more. Twice to right,no need for the CD.Up,take 2nd test tube(Irontrioxide),right and take screwdirver on table. Submachine 4: the Lab read more. Note:You can't get secrets! • Go right 2 and collect lighter of windowsill Keep clicking until conversation has ended then click out of screen. Do this 4 times for all pole things. In the "speaker" in the top left corner of the room with the portal machine. This will bring down some stairs. And I mean it. • Click bell and collect secret (17) from the bottom of the pipe with the lamp on next to the transporter. JayIsGames offers a free online experience with the best free online games. Fireboy & Watergirl 4: Crystal Temple. at Lazy yesterday so I dove in. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Yes Kirsty, Sub2 was much harder. My sister and I beat it last night, interesting how she's a not a gamer but shows up when a new Submachine or Gateway comes out. • Go up and place charged coil into the holder you got it from. You are my savior! j/k, I did learn a lot. Take key from the ashes from the chimney below in the attic. Go Right and use the Hammer on the door lock and click the door open. happy days, now to find the last secret and get that bonus! In order for you to continue playing … (except the 551 that was given in the notes) I found my way throughout thanks to the walkthrough, I couldn't find any hint to the codes in each location. Did anybody find anything related to those things? I was having the hardest time! JiG is on Patreon and Needs You! Push top button on controls stopping the water. Good job Mateusz! Under the thick right wire in the laser generating room. • Click the gas handle which will make it turn, and the handle on the Bunsen burner (it is what I called it in school, sorry if that is incorrect). The game is great fun so ar, and no one can do audio ambience like this guy. I finished it in about 4 to 5 hours, only 1 leetle hint, 22/21, and loved the music and the special ending, very personal. Place TileA, TileB, TileC and TileD in their directional proportionate slots on the wall. Then again, Submachine is more along the lines of "unravel the mystery" than "escape the room". Notes aren't needed,you can't use the secrets too. I opened the walkthrough and read the following lines: The Basement (Revisited) Great fun. (Please allow page to fully load for spoiler tags to be functional. Found in the same compartment as the wires you had to cut (very obvious). Brick Room (551) - found by reading notes. Now if you look at the first piece of diary you will see coordinates. A sequel to the original, this is just as puzzling and interesting as the first! Do you need to escape? Look at symbol on the right, middle of the wall, Circle = 0 sides, Square = 4 sides, Triangle = 3 sides. That kinda annoys me when it's so hard you have to start getting hints around 30% through, and then just solid walkthrough from 50% - 60% onward. Read what Mur has to say. The sci-fi environment features diverse settings of multiple types of architecture that have often been twisted and broken as if time and space themselves have been warped or torn apart. I feel all kinds of smart right now. i ended up with -2/21 :P i won't post any spoilers as to how that happened though. • Go here and place the sceptre and arm onto the statue. Submachine 8: the Plan read more. • Look into the telescope. All other content is Copyright ©2003-2020 JayIsGames.com. The fifth episode of the Submachine series. Left,take key from hanger,open door on left by the silver key,also take the handle under the table. • Go to the machine in the middle of these two rooms and both lights should be green. Yet some more weird holes in the room left of the four cubes - the one with the encircled triangle symbol, 3. Submachine 4, a free online Adventure game brought to you by Armor Games. I love SubMachine games...can't wait for another! I'd like to add that I love bonus material, and though I've played 99-rooms, I think the population of point-and-click fans(myself included) would eagerly embrace another such game( especially if it was filled with the same inventive puzzles Mateusz always create). • Go into the room to the right, place the orb on top of the podium. oh well, Have to say, my favourate game yet, it puts in all the bits of the other ones which i loved. • In the dark you can see a lamp, light it with your lighter. I solved the game (with an extra secret to boot), but still haven't figured out if there is something about: 1. THE SHIP (880) the room number is 800 not 880. that made me mess up like hell... lol... Great game. HOME; ... this is because it was an entry Mateusz Skutnik made for the Jayisgames flash games contest. Collect second test tube with pink stuff (iron trioxide). itsjustme: that walkthrough isn't for getting through the game, it's for finding all the little blue "Secrets." The 2nd gate in the lab room seems un-movable, and the open doors beyond unreachable. Night City is moving, living, breathing, and if you're just standing there, somebody will run into you or run over you. Yay! do you have the cd? Fireboy and Watergirl 5: Elements. If you go to his message board, and read the Sub4 thread you'll see someone point out there used to be a thread about it. Use the Hammer on the metal cap above the Beaker. Explore this mysterious world, collect items and solve even more mind-boggling puzzles as you struggle to awaken from the dream you find yourself trapped in. And please I just did not understand the hints "if you made this far, you can figure out yourself".